A local voice studio for game characters — direct the performance, not just the words.



- Direct each line — mood, vocalizations (laugh, sigh, gasp) and an emotion dial, then review and A/B-compare takes
- Clone custom voice characters from a ~5s reference clip, then author whole multi-speaker scenes on a timeline
- Real-time voice morph, live subtitles, and voice-to-voice NPC chat — driven by a self-hosted model
- Runs on your machine and exports to FMOD, Wwise, Unity and Unreal — your voices stay on your disk